using Godot;
using System;

public partial class Trigger : Node
{
    public Timer _timer;
    public int _distance;
    public enum On
    {
        Movement,
        Collision,
        WallCollision,
        Death,
        Launch,
        Stop,
        BattleStart,
        BattleEnd,
        Critical,
        Defend,
        Time
    }
}
