[gd_scene load_steps=6 format=3 uid="uid://c8n4lue2bn25n"]

[ext_resource type="Script" uid="uid://dgdxx8tceiljg" path="res://Gameplay/Ball.cs" id="1_7ritg"]
[ext_resource type="Shader" uid="uid://b6vvt5o0008ob" path="res://shaders/globe.gdshader" id="2_6v01e"]

[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_yj7wd"]
bounce = 5.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_yj7wd"]
shader = ExtResource("2_6v01e")
shader_parameter/scroll_x = 0.0
shader_parameter/scroll_y = 0.0
shader_parameter/rotation = 0.0
shader_parameter/globe_magnitude = 0.0

[sub_resource type="CircleShape2D" id="CircleShape2D_803qd"]
radius = 18.0

[node name="Ball" type="RigidBody2D" groups=["balls"]]
input_pickable = true
physics_material_override = SubResource("PhysicsMaterial_yj7wd")
continuous_cd = 2
contact_monitor = true
max_contacts_reported = 1
script = ExtResource("1_7ritg")

[node name="Image" type="Sprite2D" parent="."]
texture_filter = 1
material = SubResource("ShaderMaterial_yj7wd")

[node name="Bounds" type="CollisionShape2D" parent="."]
position = Vector2(0, -7.10543e-15)
shape = SubResource("CircleShape2D_803qd")

[connection signal="body_entered" from="." to="." method="OnBodyEntered"]
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
