7-9-25 6:00pm7-9-25 6:00pm7-9-25 6:00pm7-9-25 6:00pm7-9-25 6:00pm7-9-25
6:00pm7-9-25 6:00pm7-9-25 6:00pm7-9-25 6:00pm
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@@ -1,4 +1,4 @@
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shader_type spatial;
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shader_type canvas_item;
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void vertex() {
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// Called for every vertex the material is visible on.
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@@ -6,7 +6,7 @@ void vertex() {
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void fragment() {
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// Called for every pixel the material is visible on.
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ALBEDO = vec3(1, 0, 0);
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COLOR = vec4(1, 0, 0, 1);
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}
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//void light() {
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@@ -3,4 +3,5 @@
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[ext_resource type="Shader" uid="uid://dvpsalh3o60iu" path="res://shaders/red.gdshader" id="1_ofpe7"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_ofpe7")
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