7-9-25 6:00pm7-9-25 6:00pm7-9-25 6:00pm7-9-25 6:00pm7-9-25 6:00pm7-9-25
6:00pm7-9-25 6:00pm7-9-25 6:00pm7-9-25 6:00pm
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@@ -1,4 +1,4 @@
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shader_type spatial;
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shader_type canvas_item;
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void vertex() {
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// Called for every vertex the material is visible on.
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@@ -6,7 +6,7 @@ void vertex() {
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void fragment() {
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// Called for every pixel the material is visible on.
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ALBEDO = vec3(1, 0, 0);
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COLOR = vec4(1, 0, 0, 1);
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}
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//void light() {
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