7-28-25 @ 11:39pm
This commit is contained in:
@@ -8,9 +8,9 @@ public partial class Battle : Node
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public bool _current;
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public Vector2 _startPosition = new Vector2(890, 340);
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public Player _player;
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public Player _computer;
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public Player _turn;
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public Manager _player;
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public Manager _computer;
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public Manager _turn;
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public List<Sprite2D> _potted = new();
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public List<Ball> _balls = new();
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public Table _table;
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@@ -20,9 +20,9 @@ public partial class Battle : Node
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/battle.tscn");
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Battle newBattle = scene.Instantiate<Battle>();
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Player newPlayer = Player._Create();
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newBattle._player = newPlayer;
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newBattle.AddChild(newPlayer);
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Manager newManager = Manager._Create();
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newBattle._player = newManager;
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newBattle.AddChild(newManager);
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Table newTable = Table._Create();
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newTable.Position = Globals.Instance._screenCenter;
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@@ -34,7 +34,7 @@ public partial class Battle : Node
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.ToList<Area2D>();
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for (int i = 0; i < pockets.Count; i++)
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{
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pockets[i].BodyEntered += newBattle.PottedBall;
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pockets[i].BodyEntered += newBattle.PotBall;
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}
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newBattle.AddChild(newTable);
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@@ -42,7 +42,6 @@ public partial class Battle : Node
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}
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public override void _Ready()
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{
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_balls = GetTree().GetNodesInGroup("balls").Select(b => (Ball)b).ToList<Ball>();
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Start();
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}
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@@ -62,8 +61,13 @@ public partial class Battle : Node
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for (int j = 0; j <= columns; j++)
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{
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Vector2 position = new Vector2(table.GlobalPosition.X - (i * (diameter / 2)) + (j * (diameter)), table.GlobalPosition.Y - table.Texture.GetSize().Y / 4 - (i * diameter));
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SupportBall ball = SupportBall._Create(count);
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ball.Place(position);
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Ball ball = Ball._Create();
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ball.Position = position;
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ball._placed = true;
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ball._potted = false;
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ball.GetNode<CollisionShape2D>("Bounds").Disabled = false;
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ball.SetSprite("res://art/ball_"+count+".png");
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_balls.Add(ball);
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AddChild(ball);
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count += 1;
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@@ -75,7 +79,8 @@ public partial class Battle : Node
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public void CheckMovement()
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{
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bool movementCheck = _balls.Any(b => b._moving && b._placed);
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bool movementCheck = _balls.Any(b => b._moving);
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if (movementCheck)
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{
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if (!Globals.Instance._anyMovement)
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@@ -94,29 +99,23 @@ public partial class Battle : Node
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}
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}
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}
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public void PottedBall(Node2D BODY)
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public void PotBall(Node2D BODY)
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{
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if (BODY.GetType() != typeof(Ball))
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if (BODY is Ball)
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{
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return;
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}
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if (((Ball)BODY)._isCue)
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{
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((Ball)BODY)._potted = true;
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((Ball)BODY)._placed = false;
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}
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else
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{
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// Panel pottedPanel = GetNode<Panel>("PottedPanel");
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// Sprite2D ballSprite = new Sprite2D();
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// AddChild(ballSprite);
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// ballSprite.Texture = BODY.GetNode<Sprite2D>("Image").Texture;
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// _potted.Add(ballSprite);
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// ballSprite.Position = new Vector2(pottedPanel.Position.X + pottedPanel.Size.X / 2, pottedPanel.Position.Y + (50 * _potted.Count));
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((Ball)BODY)._placed = false;
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((Ball)BODY)._potted = true;
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BODY.QueueFree();
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Ball ball = (Ball)BODY;
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if (ball.GetParentOrNull<Manager>() == _player)
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{
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_player.PotWorker(ball.GetParent<Worker>());
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}
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else
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{
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ball.Pot();
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_balls.Remove(ball);
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RemoveChild(ball);
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ball.QueueFree();
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}
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}
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}
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