7-28-25 @ 11:39pm
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227
Gameplay/Manager.cs
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227
Gameplay/Manager.cs
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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class Manager : Node
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{
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public bool _dead, _ready;
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public int _health, _healthMax;
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public Cue _cue;
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public Worker _lead;
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public List<Worker> _team = new();
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public Worker _hoveredWorker = null;
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public Worker _selectedWorker = null;
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public Worker _heldWorker = null;
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public static Manager _Create()
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{
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/manager.tscn");
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Manager newManager = scene.Instantiate<Manager>();
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Worker newWorker = Worker._Create();
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newWorker.GetNode<Ball>("Ball").SetSprite("res://art/cue_ball.png");
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newWorker.GetNode<TempBall>("TempBall").SetSprite("res://art/cue_ball.png");
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// newWorker.ChangeBallPosition(new Vector2(100, 100));
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newManager._lead = newWorker;
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newManager._team.Add(newWorker);
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newManager.AddChild(newWorker);
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newManager._health = 10;
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newManager._healthMax = newManager._health;
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newManager.GetNode<ManagerPanel>("Panel").SetSprite("res://art/ness.png");
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newManager.GetNode<ManagerPanel>("Panel").SetMax(newManager._healthMax);
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newManager.GetNode<ManagerPanel>("Panel").SetValue(newManager._health);
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return newManager;
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}
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public override void _Process(double DELTA_)
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{
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if (_team.Any(w => w._hovered))
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{
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_hoveredWorker = _team.Single(w => w._hovered);
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}
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else
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{
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_hoveredWorker = null;
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}
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if (_ready)
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{
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}
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else
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{
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if (_heldWorker == null)
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{
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if (Input.IsActionJustReleased("left_click"))
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{
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if (!_hoveredWorker._placed)
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{
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_heldWorker = _hoveredWorker;
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}
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}
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}
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else
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{
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Vector2 mousePosition = GetViewport().GetMousePosition();
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_heldWorker._tempBall.Position = mousePosition;
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if (Input.IsActionJustReleased("left_click"))
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{
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_heldWorker.PlaceBall(mousePosition);
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_heldWorker = null;
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if (_team.Where(w => w._placed).ToList().Count >= _team.Count)
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{
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_ready = true;
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}
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}
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}
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}
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// if (!Globals.Instance._anyMovement)
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// {
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// if (_team.Any(w => w._hovered))
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// {
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// _hoveredWorker = _team.Single(w => w._hovered);
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// }
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// else
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// {
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// _hoveredWorker = null;
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// }
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// if (!_ready)
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// {
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// if (_heldWorker == null)
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// {
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// if (Input.IsActionJustReleased("left_click"))
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// {
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// if (!_hoveredWorker._placed)
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// {
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// _heldWorker = _hoveredWorker;
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// }
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// }
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// }
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// else
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// {
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// Vector2 mousePosition = GetViewport().GetMousePosition();
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// _heldWorker.Position = mousePosition;
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// if (Input.IsActionJustReleased("left_click"))
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// {
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// PlaceWorker(_heldWorker, mousePosition);
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// _heldWorker = null;
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// if (_team.Where(w => w._placed).ToList().Count >= _team.Count)
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// {
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// _ready = true;
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// }
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// }
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// }
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// }
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// else
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// {
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// if ((_selectedWorker == null || _selectedWorker != _hoveredWorker) && (_hoveredWorker?._available ?? false))
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// {
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// if (Input.IsActionJustReleased("left_click"))
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// {
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// _selectedWorker = _hoveredWorker;
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// _selectedWorker._selected = true;
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// _cue.Don(_selectedWorker.GetNode<Ball>("Ball").Position);
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// }
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// }
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// else if (Input.IsActionJustReleased("right_click"))
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// {
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// _selectedWorker._selected = false;
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// _selectedWorker = null;
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// _cue.Doff();
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// }
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// else if (_hoveredWorker == null)
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// {
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// if (Input.IsActionJustReleased("left_click") && _selectedWorker != null && _cue._power == 0)
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// {
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// _selectedWorker._selected = false;
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// _selectedWorker = null;
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// _cue.Doff();
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// }
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// }
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// }
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// }
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}
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public void ChangeHealth(int CHANGE)
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{
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_health += CHANGE;
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GD.Print("Health: " + _health);
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_health = Math.Min(_health, _healthMax);
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if (_health < 0)
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{
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_dead = true;
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_health = 0;
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}
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GetNode<ManagerPanel>("Panel").SetValue(_health);
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}
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// public void ReturnWorker(Worker WORKER)
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// {
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// Panel ballReturn = GetNode<ManagerPanel>("Panel").GetNode<Panel>("BallReturn");
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// int ballsInReturn = _team.Where(b => !b._placed).ToList().Count;
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// WORKER.GetNode<Ball>("Ball").Position = ;
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// WORKER.GetNode<Ball>("Ball").GetNode<CollisionShape2D>("Bounds").Disabled = true;
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// AddChild(WORKER);
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// }
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public void PlaceWorker(Worker WORKER, Vector2 POSITION)
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{
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WORKER._placed = true;
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WORKER._potted = false;
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WORKER.ChangeBallPosition(POSITION);
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WORKER.GetNode<CollisionShape2D>("Bounds").Disabled = false;
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}
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public void PotWorker(Worker WORKER)
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{
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Panel ballReturn = GetNode<ManagerPanel>("Panel").GetNode<Panel>("BallReturn");
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WORKER.PotBall();
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WORKER.ChangeBallPosition(new Vector2(ballReturn.GlobalPosition.X + ballReturn.Size.X / 2, ballReturn.GlobalPosition.Y + 50));
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_ready = false;
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}
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public void SetSprite(string PATH)
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{
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GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(PATH);
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}
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public void Start()
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{
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Panel ballReturn = GetNode<ManagerPanel>("Panel").GetNode<Panel>("BallReturn");
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for (int i = 0; i < _team.Count; i++)
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{
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_team[i]._ball.GetNode<CollisionShape2D>("Bounds").Disabled = true;
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if (_team[i].GetNodeOrNull<Ball>("Ball") != null)
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{
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_team[i].RemoveChild(_team[i]._ball);
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}
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_team[i].AddChild(_team[i]._tempBall);
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_team[i]._tempBall.Position = new Vector2(ballReturn.GlobalPosition.X + ballReturn.Size.X / 2, ballReturn.GlobalPosition.Y + 50 * (i + 1));
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// _team[i].Position = new Vector2(ballReturn.GlobalPosition.X + ballReturn.Size.X / 2, ballReturn.GlobalPosition.Y + 50 * (i + 1));
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// AddChild(_team[i]);
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}
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}
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private void OnCueShoot(Vector2 IMPULSE)
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{
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if (_selectedWorker != null && _selectedWorker._placed)
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{
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_selectedWorker.GetNode<Ball>("Ball").ApplyCentralImpulse(IMPULSE);
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_selectedWorker._selected = false;
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_selectedWorker._launched = true;
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_selectedWorker = null;
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_cue.Doff();
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}
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}
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}
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