Friday, 15 August 2025 23:08:08
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21
Gameplay/Effects/BasicAttack.cs
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21
Gameplay/Effects/BasicAttack.cs
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class BasicAttack : Effect
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{
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public BasicAttack() : base()
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{
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_trigger.Add(Trigger.Collision);
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}
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public override void TriggerEffect()
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{
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if (_workerOwner._collisionTarget is Worker)
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{
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int damage = _workerOwner._aptitude;
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((Worker)_workerOwner._collisionTarget).ChangeHealth(damage, _workerOwner);
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}
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}
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}
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1
Gameplay/Effects/BasicAttack.cs.uid
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1
Gameplay/Effects/BasicAttack.cs.uid
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uid://2ilonmgvkayp
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