Friday, 15 August 2025 23:08:08

This commit is contained in:
2025-08-15 23:08:10 -04:00
parent 8a2ad448fd
commit a47a6331ee
129 changed files with 515 additions and 2535 deletions

82
Gameplay/Tchotchke.cs Normal file
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using Godot;
using System;
public partial class Tchotchke : StaticBody2D
{
public bool _hovered = false, _held = false;
public override void _Process(double DELTA_)
{
if (_held)
{
GlobalPosition = GetGlobalMousePosition();
if (Input.IsActionJustReleased("left_click"))
{
Transform2D newTransform = GlobalTransform;
newTransform.Origin = Position;
GlobalTransform = newTransform;
Drop();
}
}
else
{
if (_hovered)
{
if (Input.IsActionJustPressed("left_click"))
{
Hold();
}
if (Input.IsActionJustPressed("scroll_up"))
{
Rotation -= 1;
}
if (Input.IsActionJustPressed("scroll_down"))
{
Rotation += 1;
}
}
}
}
public void Drop()
{
if (_held)
{
_held = false;
}
}
public void Hold()
{
if (_held)
{
return;
}
_held = true;
}
// Processes
// PRIVATE METHODS
private void OnMouseEntered()
{
_hovered = true;
}
private void OnMouseExited()
{
_hovered = false;
}
private void OnBodyEntered(Node NODE)
{
if (NODE is Worker)
{
// _rotationalForce *= 0.8f;
// Vector2 rotatedForce = LinearVelocity.Rotated(((Worker)NODE)._rotationalForce);
// ApplyCentralForce(rotatedForce);
}
}
}