Wednesday, 27 August 2025 01:54:42

This commit is contained in:
2025-08-27 01:54:43 -04:00
parent 4fe431a8e0
commit ac25e55bf3
12 changed files with 244 additions and 203 deletions

View File

@@ -5,22 +5,26 @@ using System.ComponentModel.DataAnnotations;
using System.Diagnostics;
using System.Linq;
public partial class Worker : RigidBody2D
public partial class Worker : CharacterBody2D
{
public bool _dead = false, _hovered = false, _held = false, _placed = false, _selected = false, _primed = false, _moving = false, _staminaCanDrain = true;
public int _health, _healthMax;
public float _stamina, _staminaMax;
public bool _dead = false, _hovered = false, _held = false, _selected = false;
public int _size, _health, _healthMax;
public float _distanceTraveled, _stamina, _staminaMax;
public Stat _aptitude = new(), _agility = new(), _ardor = new(), _accumen = new(), _awareness = new(), _appeal = new();
public float _rotationalForce = 0;
public Vector2 _force = Vector2.Zero;
public Node _collisionTarget;
public Vector2 _chainPosition = new Vector2(-1, -1);
public List<Vector2> _moves = new();
public Sprite2D _image;
public ProgressBar _healthBar;
public Manager _manager;
public List<Action> _actions = new();
public List<Condition> _conditions = new();
public Node _actions;
public Node _conditions;
public override void _Ready()
{
_actions = GetNode("Actions");
_conditions = GetNode("Conditions");
_size = (int)(((CircleShape2D)GetNode<CollisionShape2D>("Bounds").Shape).Radius);
_aptitude._default = 5;
_agility._default = 5;
_ardor._default = 5;
@@ -37,7 +41,7 @@ public partial class Worker : RigidBody2D
_image = GetNode<Sprite2D>("Sprite2D");
_actions.Add(new BasicAttack(this));
_actions.AddChild(new BasicAttack(this));
// _healthBar = GetNode<ProgressBar>("HealthBar");
// _healthBar.MaxValue = _healthMax;
@@ -46,118 +50,62 @@ public partial class Worker : RigidBody2D
public override void _Process(double DELTA_)
{
if (!_moving)
if (Globals.Instance._battleRunning)
{
if (!_placed)
{
if (!_held)
{
if (_hovered)
{
if (Input.IsActionJustPressed("left_click"))
{
Hold();
}
}
}
}
else
{
if (_selected)
{
Vector2 mousePosition = GetGlobalMousePosition();
LookAt(mousePosition);
if (Input.IsActionJustReleased("left_click"))
{
_selected = false;
_force = (GlobalPosition - mousePosition) * 100;
_stamina = _agility._effective;
_primed = true;
}
}
else if (_hovered)
{
if (Input.IsActionJustPressed("left_click"))
{
_selected = true;
}
}
}
_chainPosition = GlobalPosition;
}
else
{
// Vector2 towardCenter = (Globals.Instance._screenCenter - GlobalPosition).Normalized();
// ApplyCentralForce(towardCenter * 100);
_image.Rotate(_stamina);
if (_staminaCanDrain)
{
_stamina -= 0.25f / 60;
}
if (_stamina <= 0f)
{
Stop();
}
}
}
public override void _PhysicsProcess(double DELTA_)
{
if (_held)
{
GlobalPosition = GetGlobalMousePosition();
if (Input.IsActionJustReleased("left_click"))
{
Transform2D newTransform = GlobalTransform;
newTransform.Origin = Position;
GlobalTransform = newTransform;
Drop();
}
}
}
public void ChangeHealth(int CHANGE, Node CHANGEMAKER)
{
if (_health <= 0 && CHANGE < 0)
{
// knock the piece off the board and out for the round!
// process on knockout
}
_health += CHANGE;
_healthBar.Value = _health;
if (_health <= 0)
{
Sleeping = true;
_dead = true;
_health = 0;
FireActions(Trigger.On.Death, _manager);
}
}
// public void ChangeHealth(int CHANGE, Node CHANGEMAKER)
// {
// if (_health <= 0 && CHANGE < 0)
// {
// // knock the piece off the board and out for the round!
// // process on knockout
// }
// _health += CHANGE;
// _healthBar.Value = _health;
// if (_health <= 0)
// {
// Sleeping = true;
// _dead = true;
// _health = 0;
// FireActions(Trigger.On.Death, _manager);
// }
// }
public void Drop()
{
if (_held)
{
_held = false;
_placed = true;
Freeze = false;
}
}
public void FireActions(Trigger.On TRIGGER, Node TARGET = null)
{
List<Action> triggeredActions = _actions.Where(e => e._triggers.Contains(TRIGGER)).ToList();
for (int i = 0; i < triggeredActions.Count; i++)
List<Node> children = _actions.GetChildren().ToList();
for (int i = 0; i < children.Count; i++)
{
triggeredActions[i].Target(TARGET);
triggeredActions[i].Fire();
if (children[i] is Action)
{
Action action = (Action)children[i];
if (action._triggers.Contains(TRIGGER))
{
action.Target(TARGET);
action.Fire();
}
}
}
List<Action> expiredActions = _actions.Where(e => e._triggers.Contains(TRIGGER)).ToList();
_actions.Except(expiredActions);
}
public bool HasCondition(string CONDITION)
{
List<string> conditionNames = _conditions.Select(c => c.GetType().ToString()).ToList();
List<string> conditionNames = _conditions.GetChildren().Select(c => c.GetType().ToString()).ToList();
return conditionNames.Contains(CONDITION);
}
@@ -167,29 +115,9 @@ public partial class Worker : RigidBody2D
{
return;
}
Freeze = true;
_held = true;
}
public void Launch()
{
GravityScale = 1.0f;
_moving = true;
ApplyCentralForce(_force);
_force = Vector2.Zero;
_primed = false;
FireActions(Trigger.On.Launch, _manager);
}
public void Stop()
{
GravityScale = 0.0f;
Sleeping = true;
_moving = false;
_stamina = 0f;
FireActions(Trigger.On.Stop, _manager);
}
public void ResetStats()
{
_aptitude._effective = _aptitude._default;
@@ -211,24 +139,22 @@ public partial class Worker : RigidBody2D
_hovered = false;
}
private void OnBodyEntered(Node NODE)
{
if (NODE is Worker)
{
_collisionTarget = NODE;
FireActions(Trigger.On.Collision, NODE);
// private void OnBodyEntered(Node NODE)
// {
// if (NODE is Worker)
// {
// FireActions(Trigger.On.Collision, NODE);
_rotationalForce *= 0.8f;
Vector2 rotatedForce = LinearVelocity.Rotated(((Worker)NODE)._rotationalForce);
// _rotationalForce *= 0.8f;
// Vector2 rotatedForce = LinearVelocity.Rotated(((Worker)NODE)._rotationalForce);
ApplyCentralForce(rotatedForce);
_collisionTarget = null;
}
else if (NODE is Tchotchke)
{
Tchotchke tchotchke = (Tchotchke)NODE;
tchotchke.FireActions(Trigger.On.Collision, this);
}
}
// ApplyCentralForce(rotatedForce);
// }
// else if (NODE is Tchotchke)
// {
// Tchotchke tchotchke = (Tchotchke)NODE;
// tchotchke.FireActions(Trigger.On.Collision, this);
// }
// }
}