using Godot; using System; public partial class Main : Node { public Battle _currentBattle; public Manager _player; public Manager _computer; public override void _Ready() { Globals.Instance._screenSize = GetViewport().GetVisibleRect().Size; Globals.Instance._screenCenter = new Vector2(Globals.Instance._screenSize.X / 2, Globals.Instance._screenSize.Y / 2); // Battle newBattle = Battle._Create(); _currentBattle = GetNode("Battle"); _player = GetNode("Player"); _computer = GetNode("Computer"); // AddChild(newBattle); _currentBattle.Start(); _player.Start(); _computer.Start(); } public override void _Process(double DELTA_) { if (Input.IsActionJustReleased("quit_game")) { GetTree().Quit(); } } }