using Godot; using System; public partial class Main : Node { // Don't forget to rebuild the project so the editor knows about the new export variable. public override void _Ready() { NewGame(); } public void NewGame() { //_score = 0; Marker2D enemyStart = GetNode("EnemyStart"); Cog enemy = GetNode("Enemy"); enemy.PlaceMarble(enemyStart.Position); Cog player = GetNode("Player"); player.HoldMarble(); } }