using Godot; using System; public partial class Caffeinate : Action { public Caffeinate(Node2D OWNER) : base(OWNER) { _triggers.Add(Trigger.On.Collision); } public override void Fire() { if (_target != null) { if (_target is Worker) { Worker target = (Worker)_target; target._rotationalForce += 10; Vector2 targetDistanceNormal = (target.Position - _owner.Position).Normalized(); target.ApplyCentralForce(targetDistanceNormal * 10); target.ChangeHealth(-1, _owner); } _target = null; } } }