[gd_scene load_steps=6 format=3 uid="uid://dsprg4uahkylm"] [ext_resource type="Texture2D" uid="uid://brbok0al4e1ab" path="res://art/tableTemplate.png" id="1_s3o1g"] [ext_resource type="Script" uid="uid://82h0dmyohfj1" path="res://Gameplay/Table.cs" id="1_v5i0k"] [ext_resource type="PackedScene" uid="uid://dl1qsemhbxaoh" path="res://Gameplay/pocket.tscn" id="3_3wy0c"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_v5i0k"] bounce = 1.0 absorbent = true [sub_resource type="RectangleShape2D" id="RectangleShape2D_s3o1g"] size = Vector2(394, 182) [node name="Table" type="Sprite2D"] texture_filter = 1 texture = ExtResource("1_s3o1g") script = ExtResource("1_v5i0k") [node name="Cushions" type="Node2D" parent="."] [node name="TL" type="StaticBody2D" parent="Cushions"] physics_material_override = SubResource("PhysicsMaterial_v5i0k") [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Cushions/TL"] position = Vector2(-600, -339) polygon = PackedVector2Array(160, -87, 360, -86, 380, -64, 379, 303, 360, 314, 158, 314) [node name="TR" type="StaticBody2D" parent="Cushions"] physics_material_override = SubResource("PhysicsMaterial_v5i0k") [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Cushions/TR"] polygon = PackedVector2Array(220, -404, 240, -427, 449, -427, 448, -26, 241, -26, 220, -36) [node name="BL" type="StaticBody2D" parent="Cushions"] physics_material_override = SubResource("PhysicsMaterial_v5i0k") [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Cushions/BL"] polygon = PackedVector2Array(-221, 35, -240, 24, -436, 25, -434, 425, -241, 426, -221, 405) [node name="BR" type="StaticBody2D" parent="Cushions"] physics_material_override = SubResource("PhysicsMaterial_v5i0k") [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Cushions/BR"] polygon = PackedVector2Array(219, 36, 239, 24, 447, 24, 448, 426, 240, 426, 219, 403) [node name="B" type="StaticBody2D" parent="Cushions"] physics_material_override = SubResource("PhysicsMaterial_v5i0k") [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Cushions/B"] polygon = PackedVector2Array(-186, 440, -206, 459, -207, 644, 206, 655, 205, 460, 186, 440) [node name="T" type="StaticBody2D" parent="Cushions"] physics_material_override = SubResource("PhysicsMaterial_v5i0k") [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Cushions/T"] polygon = PackedVector2Array(-186, -441, -206, -459, -206, -630, 205, -631, 205, -459, 186, -440) [node name="Pockets" type="Node2D" parent="."] [node name="TL" parent="Pockets" instance=ExtResource("3_3wy0c")] position = Vector2(-282, -557) [node name="TR" parent="Pockets" instance=ExtResource("3_3wy0c")] position = Vector2(281, -559) [node name="R" parent="Pockets" instance=ExtResource("3_3wy0c")] position = Vector2(373, -3) rotation = 1.5708 [node name="BR" parent="Pockets" instance=ExtResource("3_3wy0c")] position = Vector2(279, 557) [node name="BL" parent="Pockets" instance=ExtResource("3_3wy0c")] position = Vector2(-280, 557) [node name="L" parent="Pockets" instance=ExtResource("3_3wy0c")] position = Vector2(-373, 4) rotation = 1.5708 [node name="Kitchen" type="Area2D" parent="."] position = Vector2(-1, 312) [node name="CollisionShape2D" type="CollisionShape2D" parent="Kitchen"] shape = SubResource("RectangleShape2D_s3o1g")