using Godot; using System; public partial class Main : Node { public override void _Ready() { Globals.Instance._screenSize = GetViewport().GetVisibleRect().Size; Globals.Instance._screenCenter = new Vector2(Globals.Instance._screenSize.X / 2, Globals.Instance._screenSize.Y / 2); Battle newBattle = Battle._Create(); Globals.Instance._currentBattle = newBattle; AddChild(newBattle); } public override void _Process(double DELTA_) { if (Input.IsActionJustReleased("quit_game")) { GetTree().Quit(); } } }