using Godot; using System; public partial class TempBall : Area2D { public bool _active = false, _hovered = false, _held = false; public void SetSprite(string PATH) { GetNode("Image").Texture = GD.Load(PATH); } private void OnMouseEntered() { if (_active) { _hovered = true; } } private void OnMouseExited() { if (_active) { _hovered = false; } } }