using Godot; using System; public partial class Caffeinated : Condition { public Caffeinated(Node2D OWNER) : base(OWNER) { _triggers.Add(Trigger.On.Time); _countdown = 2; _timer.OneShot = true; _timer.WaitTime = _countdown; _timer.Autostart = true; AddChild(_timer); // GetNode("Timer").Timeout += Fire; if (OWNER is Worker) { ((Worker)OWNER)._staminaCanDrain = false; } } public override void Fire() { _expired = true; if (_target != null) { if (_target is Worker) { Worker target = (Worker)_target; target._stamina -= 1; target._staminaCanDrain = true; target._conditions.Remove(this); } _target = null; } } }