[gd_scene load_steps=14 format=3 uid="uid://c8n4lue2bn25n"] [ext_resource type="Script" uid="uid://b1bipn8tmpggr" path="res://Gameplay/Marble.cs" id="1_7ritg"] [ext_resource type="Texture2D" uid="uid://bigvacjklr7in" path="res://art/playerGrey_up1.png" id="2_76m5q"] [ext_resource type="Texture2D" uid="uid://dd3s6x86dgxem" path="res://art/checkerboard.png" id="2_fkve3"] [ext_resource type="Texture2D" uid="uid://bskloxogmm7ox" path="res://art/playerGrey_up2.png" id="3_4rms2"] [ext_resource type="Shader" uid="uid://dvpsalh3o60iu" path="res://shaders/red.gdshader" id="3_6v01e"] [ext_resource type="Texture2D" uid="uid://cww2tug20ksn3" path="res://art/playerGrey_walk1.png" id="4_iy80h"] [ext_resource type="Texture2D" uid="uid://csm4ru8wkc2cb" path="res://art/playerGrey_walk2.png" id="5_ryns1"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_803qd"] bounce = 1.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_bdlqm"] render_priority = 0 shader = ExtResource("3_6v01e") [sub_resource type="CapsuleMesh" id="CapsuleMesh_eju0r"] material = SubResource("ShaderMaterial_bdlqm") radius = 1.5 height = 3.0 [sub_resource type="MeshTexture" id="MeshTexture_nbhrg"] mesh = SubResource("CapsuleMesh_eju0r") base_texture = ExtResource("2_fkve3") image_size = Vector2(55, 55) [sub_resource type="SpriteFrames" id="SpriteFrames_n7ghd"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("2_76m5q") }, { "duration": 1.0, "texture": ExtResource("3_4rms2") }], "loop": true, "name": &"up", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": ExtResource("4_iy80h") }, { "duration": 1.0, "texture": ExtResource("5_ryns1") }], "loop": true, "name": &"walk", "speed": 5.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_803qd"] radius = 27.0185 [node name="Marble" type="RigidBody2D"] input_pickable = true mass = 3.0 physics_material_override = SubResource("PhysicsMaterial_803qd") gravity_scale = 0.0 contact_monitor = true max_contacts_reported = 1 linear_damp = 3.0 script = ExtResource("1_7ritg") metadata/_edit_group_ = true [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(-4.76837e-07, -9.53674e-07) texture = SubResource("MeshTexture_nbhrg") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] visible = false position = Vector2(0, 7) scale = Vector2(0.5, 0.5) sprite_frames = SubResource("SpriteFrames_n7ghd") animation = &"walk" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_803qd") [connection signal="body_entered" from="." to="." method="OnBodyEntered"] [connection signal="mouse_entered" from="." to="." method="OnMouseEntered"] [connection signal="mouse_exited" from="." to="." method="OnMouseExited"]