[gd_scene load_steps=6 format=3 uid="uid://c8n4lue2bn25n"] [ext_resource type="Script" uid="uid://dgdxx8tceiljg" path="res://Gameplay/Ball.cs" id="1_7ritg"] [ext_resource type="Shader" uid="uid://b6vvt5o0008ob" path="res://shaders/globe.gdshader" id="2_6v01e"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_yj7wd"] bounce = 5.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_yj7wd"] shader = ExtResource("2_6v01e") shader_parameter/scroll_x = 0.0 shader_parameter/scroll_y = 0.0 shader_parameter/rotation = 0.0 shader_parameter/globe_magnitude = 0.0 [sub_resource type="CircleShape2D" id="CircleShape2D_803qd"] radius = 18.0 [node name="Ball" type="RigidBody2D" groups=["balls"]] z_index = 1 input_pickable = true physics_material_override = SubResource("PhysicsMaterial_yj7wd") continuous_cd = 2 contact_monitor = true max_contacts_reported = 1 script = ExtResource("1_7ritg") [node name="Image" type="Sprite2D" parent="."] texture_filter = 1 material = SubResource("ShaderMaterial_yj7wd") [node name="Bounds" type="CollisionShape2D" parent="."] position = Vector2(0, -7.10543e-15) shape = SubResource("CircleShape2D_803qd") [connection signal="body_entered" from="." to="." method="OnBodyEntered"] [connection signal="mouse_entered" from="." to="." method="OnMouseEntered"] [connection signal="mouse_exited" from="." to="." method="OnMouseExited"]