using Godot; using System; public partial class Main : Node { // Don't forget to rebuild the project so the editor knows about the new export variable. public override void _Ready() { NewGame(); } public void NewGame() { Player player = new Player(); //Marker2D enemyStart = GetNode("EnemyStart"); //Cog enemy = GetNode("Enemy"); //enemy.PlaceMarble(enemyStart.Position); // //Cog player = GetNode("Player"); //player.HoldMarble(); } }