[gd_scene load_steps=8 format=3 uid="uid://c8n4lue2bn25n"] [ext_resource type="Script" uid="uid://b1bipn8tmpggr" path="res://Gameplay/Ball.cs" id="1_7ritg"] [ext_resource type="Shader" uid="uid://b6vvt5o0008ob" path="res://shaders/globe.gdshader" id="2_6v01e"] [ext_resource type="Texture2D" uid="uid://dy4lmwn1dit26" path="res://art/shade.png" id="3_yj7wd"] [ext_resource type="Texture2D" uid="uid://duy62uv828xcg" path="res://art/shadow.png" id="4_803qd"] [ext_resource type="Texture2D" uid="uid://c4jron4g4jalp" path="res://art/shine.png" id="5_fkve3"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_bdlqm"] resource_local_to_scene = true shader = ExtResource("2_6v01e") shader_parameter/scroll_x = 0.0 shader_parameter/scroll_y = 0.0 shader_parameter/rotation = 0.0 shader_parameter/globe_magnitude = 0.0 [sub_resource type="CircleShape2D" id="CircleShape2D_803qd"] radius = 60.0 [node name="Ball" type="RigidBody2D"] input_pickable = true gravity_scale = 0.0 linear_damp = 2.0 script = ExtResource("1_7ritg") metadata/_edit_group_ = true [node name="Texture" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_bdlqm") scale = Vector2(0.46875, 0.46875) texture = ExtResource("3_yj7wd") [node name="Shadow" type="Sprite2D" parent="."] visible = false position = Vector2(0, -9.36601e-08) scale = Vector2(0.46875, 0.46875) texture = ExtResource("4_803qd") [node name="Shine" type="Sprite2D" parent="."] visible = false position = Vector2(0, -9.36601e-08) scale = Vector2(0.47712, 0.47712) texture = ExtResource("5_fkve3") [node name="Bounds" type="CollisionShape2D" parent="."] position = Vector2(0, -7.10543e-15) shape = SubResource("CircleShape2D_803qd") [connection signal="body_entered" from="." to="." method="OnBodyEntered"] [connection signal="mouse_entered" from="." to="." method="OnMouseEntered"] [connection signal="mouse_exited" from="." to="." method="OnMouseExited"]