using Godot; using System; public partial class ComputerManager : Manager { public override void _Ready() { Ball newBall; // newBall = _ballScene.Instantiate(); // newBall.SetSprite("res://art/cue_ball.png"); // _balls.Add(0, newBall); for (int i = 8; i <= 15; i++) { newBall = _ballScene.Instantiate(); newBall.SetSprite("res://art/ball_" + i + ".png"); _balls.Add(i - 8, newBall); } } public override void Start() { } }