using Godot; using System; public partial class Spiky : Effect { public Spiky(Node2D OWNER) : base(OWNER) { _trigger.Add(Trigger.Collision); } public override void TriggerEffect(Node TARGET = null) { if (TARGET is Worker) { Worker target = (Worker)TARGET; target._rotationalForce += 10; target.ChangeHealth(-1, _owner); } } }