using Godot; using System; using System.Collections.Generic; public partial class Globals : Node { public static Globals Instance; public Viewport _viewport; public Vector2 _screenSize; public Vector2 _screenCenter; public Random _random = new(); public PackedScene _workerScene = ResourceLoader.Load("res://Gameplay/worker.tscn"); public PackedScene _tchotchkeScene = ResourceLoader.Load("res://Gameplay/tchotchke.tscn"); public override void _Ready() { Instance = this; _viewport = GetViewport(); _screenSize = _viewport.GetVisibleRect().Size; _screenCenter = _screenSize / 2; } }