Files
hotdesking/Gameplay/Main.cs

33 lines
717 B
C#

using Godot;
using System;
public partial class Main : Node
{
public Battle _currentBattle;
public Manager _player;
public override void _Ready()
{
Globals.Instance._screenSize = GetViewport().GetVisibleRect().Size;
Globals.Instance._screenCenter = new Vector2(Globals.Instance._screenSize.X / 2, Globals.Instance._screenSize.Y / 2);
_currentBattle = GetNode<Battle>("Battle");
_player = GetNode<Manager>("Player");
_currentBattle.Start();
}
public override void _Process(double DELTA_)
{
if (Input.IsActionJustReleased("quit_game"))
{
GetTree().Quit();
}
if (Input.IsActionJustPressed("space"))
{
Globals.Instance._battleRunning = !Globals.Instance._battleRunning;
}
}
}