23 lines
342 B
C#
23 lines
342 B
C#
using Godot;
|
|
using System;
|
|
|
|
public partial class Trigger : Node
|
|
{
|
|
public Timer _timer;
|
|
public int _distance;
|
|
public enum On
|
|
{
|
|
Movement,
|
|
Collision,
|
|
WallCollision,
|
|
Death,
|
|
Launch,
|
|
Stop,
|
|
BattleStart,
|
|
BattleEnd,
|
|
Critical,
|
|
Defend,
|
|
Time
|
|
}
|
|
}
|