Files
hotdesking/Gameplay/Trigger.cs

23 lines
342 B
C#

using Godot;
using System;
public partial class Trigger : Node
{
public Timer _timer;
public int _distance;
public enum On
{
Movement,
Collision,
WallCollision,
Death,
Launch,
Stop,
BattleStart,
BattleEnd,
Critical,
Defend,
Time
}
}