112 lines
2.3 KiB
C#
112 lines
2.3 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class Battle : Node
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{
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public bool _current;
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public Vector2 _startPosition = new Vector2(890, 340);
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public Player _player;
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public List<Sprite2D> _potted = new();
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public List<Ball> _balls;
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public override void _Ready()
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{
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_player = GetNode<Player>("Player");
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Start();
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List<Area2D> pockets = GetNode<Table>("Table").GetChildren()
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.Where(n => n.GetName().ToString().ToLower().Contains("pocket"))
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.Select(n => (Area2D)n)
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.ToList<Area2D>();
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for (int i = 0; i < pockets.Count; i++)
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{
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pockets[i].BodyEntered += PottedBall;
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}
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_balls = GetTree().GetNodesInGroup("balls").Select(b => (Ball)b).ToList<Ball>();
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}
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public override void _Process(double DELTA_)
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{
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CheckMovement();
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}
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public void GenerateBalls()
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{
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int count = 1;
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int rows = 5;
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int diameter = 36;
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for (int i = 0; i < 5; i++)
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{
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for (int j = 0; j < rows; j++)
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{
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Vector2 position = new Vector2(250 + (i*(diameter)), 267 + (j*(diameter)) + (i*(diameter / 2)));
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Ball ball = Ball.Create("ball", count);
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ball.Place(position);
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AddChild(ball);
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count += 1;
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}
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rows -= 1;
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}
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}
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public void CheckMovement()
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{
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bool movementCheck = _balls.Any(b => b._moving && b._placed);
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if (movementCheck)
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{
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if (!Globals.Instance._anyMovement)
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{
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Globals.Instance._anyMovement = true;
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//EmitSignal(SignalName.DetectMovement, true);
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}
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}
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else
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{
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if (Globals.Instance._anyMovement)
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{
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Globals.Instance._anyMovement = false;
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//EmitSignal(SignalName.DetectMovement, false);
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}
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}
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}
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public void PottedBall(Node2D BODY)
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{
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if (BODY.GetType() != typeof(Ball))
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{
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return;
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}
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if (BODY == _player._actor._selectedBall)
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{
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_player._actor._selectedBall._potted = true;
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_player._actor._selectedBall._placed = false;
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}
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else
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{
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Sprite2D ballSprite = new Sprite2D();
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AddChild(ballSprite);
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ballSprite.Texture = BODY.GetNode<Sprite2D>("Image").Texture;
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_potted.Add(ballSprite);
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ballSprite.Position = new Vector2(50 * _potted.Count, 725);
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((Ball)BODY)._placed = false;
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((Ball)BODY)._potted = true;
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BODY.QueueFree();
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}
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}
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public void Start()
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{
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_current = true;
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GenerateBalls();
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Globals.Instance._currentBattle = this;
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}
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}
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