Files
hotdesking/Gameplay/Manager.cs
2025-07-29 02:57:11 -04:00

174 lines
4.2 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class Manager : Node
{
public bool _dead, _ready;
public int _health, _healthMax;
public Cue _cue;
public Worker _lead;
public List<Worker> _team = new();
public Worker _hoveredWorker = null;
public Worker _selectedWorker = null;
public Worker _heldWorker = null;
public ManagerPanel _managerPanel = null;
public Panel _ballReturn = null;
// public static Manager _Create()
// {
// PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/manager.tscn");
// Manager newManager = scene.Instantiate<Manager>();
// Worker newWorker = Worker._Create();
// newWorker.GetNode<Ball>("Ball").SetSprite("res://art/cue_ball.png");
// newWorker.GetNode<TempBall>("TempBall").SetSprite("res://art/cue_ball.png");
// newManager._lead = newWorker;
// newManager._team.Add(newWorker);
// newManager.AddChild(newWorker);
// return newManager;
// }
public override void _Ready()
{
_managerPanel = GetNode<ManagerPanel>("Panel");
_ballReturn = _managerPanel.GetNode<Panel>("BallReturn");
_health = 10;
_healthMax = _health;
_managerPanel.SetSprite("res://art/ness.png");
_managerPanel.SetMax(_healthMax);
_managerPanel.SetValue(_health);
_cue = GetNode<Cue>("Cue");
}
public override void _Process(double DELTA_)
{
// Panel ballReturn = GetNode<ManagerPanel>("Panel").GetNode<Panel>("BallReturn");
// WORKER.ChangeBallPosition(new Vector2(ballReturn.GlobalPosition.X + ballReturn.Size.X / 2, ballReturn.GlobalPosition.Y + 50));
if (_team.Any(w => w._hovered))
{
_hoveredWorker = _team.Single(w => w._hovered);
}
else
{
_hoveredWorker = null;
}
if (_ready)
{
if ((_selectedWorker == null || _selectedWorker != _hoveredWorker) && (_hoveredWorker?._available ?? false))
{
if (Input.IsActionJustReleased("left_click"))
{
_selectedWorker = _hoveredWorker;
_selectedWorker._selected = true;
GD.Print(_selectedWorker._ball);
_cue.Don(_selectedWorker._ball.Position);
}
}
else if (Input.IsActionJustReleased("right_click"))
{
_selectedWorker._selected = false;
_selectedWorker = null;
_cue.Doff();
}
else if (_hoveredWorker == null)
{
if (Input.IsActionJustReleased("left_click") && _selectedWorker != null && _cue._power == 0)
{
_selectedWorker._selected = false;
_selectedWorker = null;
_cue.Doff();
}
}
}
else
{
if (_heldWorker == null)
{
if (Input.IsActionJustReleased("left_click"))
{
if (!_hoveredWorker._placed)
{
_heldWorker = _hoveredWorker;
}
}
}
else
{
Vector2 mousePosition = GetViewport().GetMousePosition();
_heldWorker._tempBall.Position = mousePosition;
if (Input.IsActionJustReleased("left_click"))
{
_heldWorker.PlaceBall(mousePosition);
_heldWorker = null;
if (_team.Where(w => w._placed).ToList().Count >= _team.Count)
{
_ready = true;
}
}
}
}
}
public void ChangeHealth(int CHANGE)
{
_health += CHANGE;
GD.Print("Health: " + _health);
_health = Math.Min(_health, _healthMax);
if (_health < 0)
{
_dead = true;
_health = 0;
}
GetNode<ManagerPanel>("Panel").SetValue(_health);
}
// public void ReturnWorker(Worker WORKER)
// {
// Panel ballReturn = GetNode<ManagerPanel>("Panel").GetNode<Panel>("BallReturn");
// int ballsInReturn = _team.Where(b => !b._placed).ToList().Count;
// WORKER.GetNode<Ball>("Ball").Position = ;
// WORKER.GetNode<Ball>("Ball").GetNode<CollisionShape2D>("Bounds").Disabled = true;
// AddChild(WORKER);
// }
public void SetSprite(string PATH)
{
GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(PATH);
}
public void Start()
{
for (int i = 0; i < _team.Count; i++)
{
_team[i]._tempBall.Position = new Vector2(_ballReturn.GlobalPosition.X + _ballReturn.Size.X / 2, _ballReturn.GlobalPosition.Y + 50 * (i + 1));
_team[i].TempBallShow();
}
}
private void OnCueShoot(Vector2 IMPULSE)
{
if (_selectedWorker != null && _selectedWorker._placed)
{
_selectedWorker.GetNode<Ball>("Ball").ApplyCentralImpulse(IMPULSE);
_selectedWorker._selected = false;
_selectedWorker.Launch();
_selectedWorker = null;
_cue.Doff();
}
}
}