55 lines
2.0 KiB
Plaintext
55 lines
2.0 KiB
Plaintext
[gd_scene load_steps=9 format=3 uid="uid://c8n4lue2bn25n"]
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[ext_resource type="Script" uid="uid://b1bipn8tmpggr" path="res://Gameplay/Marble.cs" id="1_7ritg"]
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[ext_resource type="Shader" uid="uid://b6vvt5o0008ob" path="res://shaders/globe.gdshader" id="2_6v01e"]
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[ext_resource type="Texture2D" uid="uid://dd3s6x86dgxem" path="res://art/checkerboard.png" id="3_o5glk"]
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[ext_resource type="Texture2D" uid="uid://duy62uv828xcg" path="res://art/shadow.png" id="4_803qd"]
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[ext_resource type="Texture2D" uid="uid://c4jron4g4jalp" path="res://art/shine.png" id="5_fkve3"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_803qd"]
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bounce = 1.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdlqm"]
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resource_local_to_scene = true
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shader = ExtResource("2_6v01e")
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shader_parameter/scroll_x = 0.0
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shader_parameter/scroll_y = 0.0
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shader_parameter/globe_magnitude = 1.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_803qd"]
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radius = 60.0
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[node name="Marble" type="RigidBody2D"]
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input_pickable = true
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mass = 3.0
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physics_material_override = SubResource("PhysicsMaterial_803qd")
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gravity_scale = 0.0
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contact_monitor = true
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max_contacts_reported = 1
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linear_damp = 2.0
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script = ExtResource("1_7ritg")
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metadata/_edit_group_ = true
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[node name="Texture" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_bdlqm")
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position = Vector2(0, 1.3113e-06)
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scale = Vector2(1.2, 1.2)
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texture = ExtResource("3_o5glk")
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[node name="Shadow" type="Sprite2D" parent="Texture"]
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position = Vector2(0, -1.1708e-06)
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scale = Vector2(0.390625, 0.390625)
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texture = ExtResource("4_803qd")
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[node name="Shine" type="Sprite2D" parent="Texture"]
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position = Vector2(0, -1.1708e-06)
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scale = Vector2(0.3976, 0.3976)
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texture = ExtResource("5_fkve3")
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[node name="Bounds" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_803qd")
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[connection signal="body_entered" from="." to="." method="OnBodyEntered"]
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[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
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[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
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