Files
hotdesking/Gameplay/PowerBar.cs
2025-07-11 19:00:09 -04:00

16 lines
265 B
C#

using Godot;
using System;
public partial class PowerBar : ProgressBar
{
public override void _Ready()
{
}
public override void _Process(double delta)
{
Value = ((Main)GetParent()).GetNode<Cue>("Cue")._power / ((Main)GetParent())._maxPower * 100;
}
}