Files
hotdesking/Gameplay/Ball.cs
2025-07-28 23:39:40 -04:00

185 lines
2.3 KiB
C#

using Godot;
using System;
public partial class Ball : RigidBody2D
{
[Signal]
public delegate void OnHitEventHandler();
public bool _active = false, _placed = false, _potted = false, _available = false, _hovered = false, _selected = false, _aimed = false, _launched = false, _moving = false, _isCue = false;
public float _moveThreshold = 5.0f;
public Vector2 _newPosition = new Vector2(-1, -1);
public static Ball _Create()
{
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball.tscn");
Ball newBall = scene.Instantiate<Ball>();
return newBall;
}
public override void _Ready()
{
}
public override void _Process(double DELTA_)
{
if (LinearVelocity.Length() > 0 && LinearVelocity.Length() < _moveThreshold)
{
Sleeping = true;
if (_moving)
{
_moving = false;
if (_launched)
{
_launched = false;
}
}
}
else if (LinearVelocity.Length() >= _moveThreshold)
{
if (!_moving)
{
_moving = true;
}
}
if (Globals.Instance._anyMovement)
{
if (_available)
{
_available = false;
}
}
else
{
if (!_available)
{
_available = true;
}
}
}
public void Pot()
{
_placed = false;
_potted = true;
Sleeping = true;
_moving = false;
}
public void SetSprite(string PATH)
{
GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(PATH);
}
private void OnBodyEntered(Node2D TARGET)
{
}
private void OnMouseEntered()
{
if (_active)
{
_hovered = true;
}
}
private void OnMouseExited()
{
if (_active)
{
_hovered = false;
}
}
//Processes
public virtual void ProcessOnAdd()
{
}
public virtual void ProcessOnBattleStart()
{
}
public virtual void ProcessOnBattleEnd()
{
}
public virtual void ProcessOnCollision()
{
}
public virtual void ProcessOnCreation()
{
}
public virtual void ProcessOnCritical()
{
}
public virtual void ProcessOnDeath()
{
}
public virtual void ProcessOnDefend()
{
}
public virtual void ProcessOnExpiration()
{
}
public virtual void ProcessOnLaunch()
{
}
public virtual void ProcessOnMovement()
{
}
public virtual void ProcessOnRemove()
{
}
public virtual void ProcessOnSell()
{
}
public virtual void ProcessOnStop()
{
}
public virtual void ProcessOnTurnEnd()
{
}
public virtual void ProcessOnTurnStart()
{
}
}