235 lines
5.1 KiB
C#
235 lines
5.1 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Diagnostics;
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using System.Linq;
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public partial class Worker : RigidBody2D
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{
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public bool _dead = false, _hovered = false, _held = false, _placed = false, _selected = false, _primed = false, _moving = false, _staminaCanDrain = true;
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public int _health, _healthMax;
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public float _stamina, _staminaMax;
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public Stat _aptitude = new(), _agility = new(), _ardor = new(), _accumen = new(), _awareness = new(), _appeal = new();
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public float _rotationalForce = 0;
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public Vector2 _force = Vector2.Zero;
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public Node _collisionTarget;
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public Sprite2D _image;
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public ProgressBar _healthBar;
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public Manager _manager;
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public List<Action> _actions = new();
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public List<Condition> _conditions = new();
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public override void _Ready()
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{
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_aptitude._default = 5;
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_agility._default = 5;
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_ardor._default = 5;
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_accumen._default = 5;
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_awareness._default = 5;
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_appeal._default = 5;
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_aptitude._effective = _aptitude._default;
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_agility._effective = _agility._default;
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_ardor._effective = _ardor._default;
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_accumen._effective = _accumen._default;
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_awareness._effective = _awareness._default;
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_appeal._effective = _appeal._default;
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_image = GetNode<Sprite2D>("Sprite2D");
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_actions.Add(new BasicAttack(this));
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// _healthBar = GetNode<ProgressBar>("HealthBar");
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// _healthBar.MaxValue = _healthMax;
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// _healthBar.Value = _health;
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}
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public override void _Process(double DELTA_)
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{
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if (!_moving)
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{
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if (!_placed)
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{
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if (!_held)
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{
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if (_hovered)
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{
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if (Input.IsActionJustPressed("left_click"))
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{
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Hold();
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}
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}
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}
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}
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else
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{
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if (_selected)
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{
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Vector2 mousePosition = GetGlobalMousePosition();
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LookAt(mousePosition);
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if (Input.IsActionJustReleased("left_click"))
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{
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_selected = false;
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_force = (GlobalPosition - mousePosition) * 100;
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_stamina = _agility._effective;
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_primed = true;
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}
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}
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else if (_hovered)
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{
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if (Input.IsActionJustPressed("left_click"))
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{
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_selected = true;
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}
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}
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}
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}
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else
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{
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// Vector2 towardCenter = (Globals.Instance._screenCenter - GlobalPosition).Normalized();
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// ApplyCentralForce(towardCenter * 100);
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_image.Rotate(_stamina);
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if (_staminaCanDrain)
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{
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_stamina -= 0.25f / 60;
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}
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if (_stamina <= 0f)
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{
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Stop();
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}
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}
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}
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public override void _PhysicsProcess(double DELTA_)
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{
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if (_held)
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{
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GlobalPosition = GetGlobalMousePosition();
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if (Input.IsActionJustReleased("left_click"))
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{
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Transform2D newTransform = GlobalTransform;
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newTransform.Origin = Position;
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GlobalTransform = newTransform;
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Drop();
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}
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}
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}
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public void ChangeHealth(int CHANGE, Node CHANGEMAKER)
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{
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if (_health <= 0 && CHANGE < 0)
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{
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// knock the piece off the board and out for the round!
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// process on knockout
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}
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_health += CHANGE;
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_healthBar.Value = _health;
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if (_health <= 0)
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{
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Sleeping = true;
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_dead = true;
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_health = 0;
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FireActions(Trigger.On.Death, _manager);
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}
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}
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public void Drop()
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{
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if (_held)
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{
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_held = false;
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_placed = true;
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Freeze = false;
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}
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}
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public void FireActions(Trigger.On TRIGGER, Node TARGET = null)
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{
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List<Action> triggeredActions = _actions.Where(e => e._triggers.Contains(TRIGGER)).ToList();
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for (int i = 0; i < triggeredActions.Count; i++)
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{
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triggeredActions[i].Target(TARGET);
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triggeredActions[i].Fire();
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}
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List<Action> expiredActions = _actions.Where(e => e._triggers.Contains(TRIGGER)).ToList();
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_actions.Except(expiredActions);
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}
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public bool HasCondition(string CONDITION)
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{
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List<string> conditionNames = _conditions.Select(c => c.GetType().ToString()).ToList();
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return conditionNames.Contains(CONDITION);
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}
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public void Hold()
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{
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if (_held)
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{
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return;
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}
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Freeze = true;
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_held = true;
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}
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public void Launch()
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{
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GravityScale = 1.0f;
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_moving = true;
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ApplyCentralForce(_force);
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_force = Vector2.Zero;
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_primed = false;
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FireActions(Trigger.On.Launch, _manager);
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}
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public void Stop()
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{
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GravityScale = 0.0f;
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Sleeping = true;
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_moving = false;
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_stamina = 0f;
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FireActions(Trigger.On.Stop, _manager);
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}
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public void ResetStats()
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{
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_aptitude._effective = _aptitude._default;
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_agility._effective = _agility._default;
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_ardor._effective = _ardor._default;
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_accumen._effective = _accumen._default;
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_awareness._effective = _awareness._default;
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_appeal._effective = _appeal._default;
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}
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// PRIVATE METHODS
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private void OnMouseEntered()
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{
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_hovered = true;
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}
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private void OnMouseExited()
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{
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_hovered = false;
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}
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private void OnBodyEntered(Node NODE)
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{
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if (NODE is Worker)
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{
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_collisionTarget = NODE;
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FireActions(Trigger.On.Collision, NODE);
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_rotationalForce *= 0.8f;
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Vector2 rotatedForce = LinearVelocity.Rotated(((Worker)NODE)._rotationalForce);
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ApplyCentralForce(rotatedForce);
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_collisionTarget = null;
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}
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else if (NODE is Tchotchke)
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{
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Tchotchke tchotchke = (Tchotchke)NODE;
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tchotchke.FireActions(Trigger.On.Collision, this);
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}
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}
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}
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