Files
hotdesking/main.tscn

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[gd_scene load_steps=13 format=3 uid="uid://yqtgkxjjexag"]
[ext_resource type="Script" uid="uid://v6ovq4snxruc" path="res://Main.cs" id="1_0xm2m"]
[ext_resource type="Texture2D" uid="uid://20l58n0ih2w8" path="res://art/enemyFlyingAlt_1.png" id="2_5vw27"]
[ext_resource type="PackedScene" uid="uid://c8n4lue2bn25n" path="res://marble.tscn" id="2_h2yge"]
[ext_resource type="Texture2D" uid="uid://j3he7mqxqv3u" path="res://art/enemyFlyingAlt_2.png" id="3_kek77"]
[ext_resource type="Texture2D" uid="uid://oagj5757wwts" path="res://art/enemySwimming_1.png" id="4_4c57u"]
[ext_resource type="Texture2D" uid="uid://b0ricy0343hpo" path="res://art/enemySwimming_2.png" id="5_efxa6"]
[ext_resource type="Texture2D" uid="uid://cfuwipiglerup" path="res://art/enemyWalking_1.png" id="6_dg77c"]
[ext_resource type="Texture2D" uid="uid://doayjemlvuit1" path="res://art/enemyWalking_2.png" id="7_ycdy4"]
[sub_resource type="CSharpScript" id="CSharpScript_w48qg"]
script/source = "using Godot;
using System;
public partial class Mob : RigidBody2D
{
public override void _Ready()
{
var animatedSprite2D = GetNode<AnimatedSprite2D>(\"AnimatedSprite2D\");
string[] mobTypes = animatedSprite2D.SpriteFrames.GetAnimationNames();
animatedSprite2D.Play(mobTypes[GD.Randi() % mobTypes.Length]);
}
// We also specified this function name in PascalCase in the editor's connection window.
private void OnVisibleOnScreenNotifier2DScreenExited()
{
QueueFree();
}
}
"
[sub_resource type="SpriteFrames" id="SpriteFrames_pcqmr"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_5vw27")
}, {
"duration": 1.0,
"texture": ExtResource("3_kek77")
}],
"loop": true,
"name": &"fly",
"speed": 3.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("4_4c57u")
}, {
"duration": 1.0,
"texture": ExtResource("5_efxa6")
}],
"loop": true,
"name": &"swim",
"speed": 3.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("6_dg77c")
}, {
"duration": 1.0,
"texture": ExtResource("7_ycdy4")
}],
"loop": true,
"name": &"walk",
"speed": 3.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jbnni"]
radius = 36.0
height = 90.0
[sub_resource type="PackedScene" id="PackedScene_vivmo"]
_bundled = {
"conn_count": 0,
"conns": PackedInt32Array(),
"editable_instances": [],
"names": PackedStringArray("Mob", "collision_mask", "gravity_scale", "script", "metadata/_edit_group_", "mobs", "RigidBody2D", "AnimatedSprite2D", "scale", "sprite_frames", "animation", "CollisionShape2D", "rotation", "shape", "VisibleOnScreenEnabler2D", "enable_node_path"),
"node_count": 4,
"node_paths": [],
"nodes": PackedInt32Array(-1, -1, 6, 0, -1, 4, 1, 0, 2, 1, 3, 2, 4, 3, 1, 5, 0, 0, 7, 7, -1, 3, 8, 4, 9, 5, 10, 6, 0, 0, 0, 11, 11, -1, 2, 12, 7, 13, 8, 0, 0, 0, 14, 14, -1, 1, 15, 9, 0),
"variants": [0, 0.0, SubResource("CSharpScript_w48qg"), true, Vector2(0.75, 0.75), SubResource("SpriteFrames_pcqmr"), &"fly", 1.5708, SubResource("CapsuleShape2D_jbnni"), NodePath("../CollisionShape2D")],
"version": 3
}
[node name="Main" type="Node"]
script = ExtResource("1_0xm2m")
MobScene = SubResource("PackedScene_vivmo")
[node name="Marble" parent="." instance=ExtResource("2_h2yge")]
[connection signal="Hit" from="Marble" to="." method="GameOver"]