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hotdesking/shaders/red.gdshader
2025-07-08 18:02:01 -04:00

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shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
ALBEDO = vec3(1, 0, 0);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}