79 lines
1.9 KiB
C#
79 lines
1.9 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Desk : Node2D
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{
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public Vector2 _topLeft, _cellDimensions, _gridDimensions;
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public Cell _light, _dark;
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Node2D _grid;
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public override void _Ready()
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{
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_grid = GetNode<Node2D>("Cells");
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_light = GetNode<Cell>("Light");
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_dark = GetNode<Cell>("Dark");
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}
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public Cell GetCellFromAddress(int ROW, int COLUMN)
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{
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if (_grid.HasNode("R" + ROW))
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{
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Node2D row = _grid.GetNode<Node2D>("R" + ROW);
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if (row.HasNode("C" + COLUMN))
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{
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Cell column = row.GetNode<Cell>("C" + COLUMN);
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return column;
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}
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}
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return null;
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}
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public Vector2 GetPositionFromAddress(int ROW, int COLUMN)
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{
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Cell cell = GetCellFromAddress(ROW, COLUMN);
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if (cell != null)
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{
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return cell.GlobalPosition;
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}
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return new Vector2(-1, -1);
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}
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public void Setup(int ROWS, int COLUMNS, int CELLSIZE)
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{
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_gridDimensions = new Vector2(COLUMNS, ROWS);
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_cellDimensions = new Vector2(CELLSIZE, CELLSIZE);
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_light.Scale = _cellDimensions / _light.Texture.GetSize();
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_dark.Scale = _cellDimensions / _dark.Texture.GetSize();
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_topLeft = Globals.Instance._screenCenter - _cellDimensions * _gridDimensions / 2 + _cellDimensions / 2;
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Vector2 position;
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Node2D row;
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Cell column;
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for (int i = 0; i < _gridDimensions.Y; i++)
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{
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if (i <= _grid.GetChildCount())
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{
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row = new();
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row.Name = "R" + (i + 1);
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_grid.AddChild(row);
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}
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for (int j = 0; j < _gridDimensions.X; j++)
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{
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position = _topLeft + new Vector2(_cellDimensions.X * j, _cellDimensions.Y * i);
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column = (Cell)((i + j) % 2 == 0 ? _light : _dark).Duplicate();
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column._size = (int)(column.Texture.GetSize().Y * column.Scale.Y);
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column.Name = "C" + (j + 1);
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column.GlobalPosition = position;
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column.Visible = true;
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column._row = i + 1;
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column._column = j + 1;
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row = _grid.GetNode<Node2D>("R" + (i + 1));
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row.AddChild(column);
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}
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}
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}
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}
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