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hotdesking/Gameplay/worker.tscn

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[gd_scene load_steps=4 format=3 uid="uid://37hjd4v3p42o"]
[ext_resource type="Script" path="res://Gameplay/Worker.cs" id="1_e314i"]
[ext_resource type="Texture2D" uid="uid://dmispjd3fmmks" path="res://art/worker_test.png" id="2_m3kx1"]
[sub_resource type="CircleShape2D" id="CircleShape2D_4poc8"]
radius = 16.0
[node name="Worker" type="Area2D"]
script = ExtResource("1_e314i")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_m3kx1")
[node name="HealthBar" type="ProgressBar" parent="."]
visible = false
top_level = true
offset_right = 150.0
offset_bottom = 27.0
step = 1.0
[node name="Bounds" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_4poc8")
[node name="Actions" type="Node" parent="."]
[node name="Conditions" type="Node" parent="."]
[connection signal="area_entered" from="." to="." method="OnAreaEntered"]
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]