Files
hotdesking/Gameplay/Effect.cs

35 lines
500 B
C#

using Godot;
using System;
using System.Collections.Generic;
public partial class Effect : Node
{
public List<Trigger> _trigger;
public Worker _workerOwner;
public void SetOwner()
{
}
public virtual void TriggerEffect()
{
}
public enum Trigger
{
Movement,
Collision,
WallCollision,
Death,
Launch,
Stop,
BattleStart,
BattleEnd,
Critical,
Defend,
Time
}
}