191 lines
3.6 KiB
C#
191 lines
3.6 KiB
C#
using Godot;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
|
|
public partial class Worker : RigidBody2D
|
|
{
|
|
public bool _dead = false, _hovered = false, _held = false, _placed = false, _selected = false, _primed = false, _moving = false;
|
|
public int _health, _healthMax, _aptitude, _agility, _ardor, _accumen, _awareness, _appeal, _id;
|
|
public float _rotationalForce = 0;
|
|
public Vector2 _force = Vector2.Zero;
|
|
public Node _collisionTarget;
|
|
public Sprite2D _image;
|
|
public Manager _manager;
|
|
public List<Effect> _effects = new();
|
|
public override void _Ready()
|
|
{
|
|
_health = 10;
|
|
_aptitude = 5;
|
|
_agility = 5;
|
|
_ardor = 5;
|
|
_accumen = 5;
|
|
_awareness = 5;
|
|
_appeal = 5;
|
|
|
|
_healthMax = _health;
|
|
_image = GetNode<Sprite2D>("Sprite2D");
|
|
}
|
|
|
|
public override void _Process(double DELTA_)
|
|
{
|
|
if (!_moving)
|
|
{
|
|
if (!_placed)
|
|
{
|
|
if (!_held)
|
|
{
|
|
if (_hovered)
|
|
{
|
|
if (Input.IsActionJustPressed("left_click"))
|
|
{
|
|
Hold();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_selected)
|
|
{
|
|
Vector2 mousePosition = GetGlobalMousePosition();
|
|
LookAt(mousePosition);
|
|
if (Input.IsActionJustReleased("left_click"))
|
|
{
|
|
_selected = false;
|
|
_force = (GlobalPosition - mousePosition) * 100;
|
|
_rotationalForce = 5f;
|
|
_primed = true;
|
|
}
|
|
}
|
|
else if (_hovered)
|
|
{
|
|
if (Input.IsActionJustPressed("left_click"))
|
|
{
|
|
_selected = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Vector2 towardCenter = (Globals.Instance._screenCenter - GlobalPosition).Normalized();
|
|
// ApplyCentralForce(towardCenter * 100);
|
|
_image.Rotate(_rotationalForce);
|
|
_rotationalForce -= 0.5f / 60;
|
|
if (_rotationalForce <= 0f)
|
|
{
|
|
Stop();
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void _PhysicsProcess(double DELTA_)
|
|
{
|
|
if (_held)
|
|
{
|
|
GlobalPosition = GetGlobalMousePosition();
|
|
if (Input.IsActionJustReleased("left_click"))
|
|
{
|
|
Transform2D newTransform = GlobalTransform;
|
|
newTransform.Origin = Position;
|
|
GlobalTransform = newTransform;
|
|
Drop();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ChangeHealth(int CHANGE, Node CHANGEMAKER)
|
|
{
|
|
if (_health <= 0 && CHANGE < 0)
|
|
{
|
|
// knock the piece off the board and out for the round!
|
|
// process on knockout
|
|
}
|
|
_health += CHANGE;
|
|
if (_health <= 0)
|
|
{
|
|
_dead = true;
|
|
_health = 0;
|
|
TriggerSpecificEffects(Effect.Trigger.Death);
|
|
}
|
|
}
|
|
|
|
|
|
public void Drop()
|
|
{
|
|
if (_held)
|
|
{
|
|
_held = false;
|
|
_placed = true;
|
|
Freeze = false;
|
|
}
|
|
}
|
|
|
|
public void Hold()
|
|
{
|
|
if (_held)
|
|
{
|
|
return;
|
|
}
|
|
Freeze = true;
|
|
_held = true;
|
|
}
|
|
|
|
public void Launch()
|
|
{
|
|
GravityScale = 1.0f;
|
|
_moving = true;
|
|
ApplyCentralForce(_force);
|
|
_force = Vector2.Zero;
|
|
_primed = false;
|
|
TriggerSpecificEffects(Effect.Trigger.Launch);
|
|
}
|
|
|
|
public void Stop()
|
|
{
|
|
GravityScale = 0.0f;
|
|
Sleeping = true;
|
|
_moving = false;
|
|
_rotationalForce = 0f;
|
|
TriggerSpecificEffects(Effect.Trigger.Stop);
|
|
}
|
|
|
|
public void TriggerSpecificEffects(Effect.Trigger TRIGGER)
|
|
{
|
|
List<Effect> triggeredEffects = _effects.Where(e => e._trigger.IndexOf(TRIGGER) > -1).ToList();
|
|
for (int i = 0; i < triggeredEffects.Count; i++)
|
|
{
|
|
triggeredEffects[i].TriggerEffect();
|
|
}
|
|
}
|
|
|
|
// PRIVATE METHODS
|
|
private void OnMouseEntered()
|
|
{
|
|
_hovered = true;
|
|
}
|
|
|
|
private void OnMouseExited()
|
|
{
|
|
_hovered = false;
|
|
}
|
|
|
|
private void OnBodyEntered(Node NODE)
|
|
{
|
|
if (NODE is Worker)
|
|
{
|
|
_collisionTarget = NODE;
|
|
TriggerSpecificEffects(Effect.Trigger.Stop);
|
|
|
|
_rotationalForce *= 0.8f;
|
|
Vector2 rotatedForce = LinearVelocity.Rotated(((Worker)NODE)._rotationalForce);
|
|
|
|
ApplyCentralForce(rotatedForce);
|
|
_collisionTarget = null;
|
|
}
|
|
}
|
|
|
|
}
|