Files
hotdesking/Gameplay/Actions/BasicAttack.cs

36 lines
824 B
C#

using Godot;
using System;
using System.Collections.Generic;
public partial class BasicAttack : Action
{
public BasicAttack(Node2D OWNER) : base(OWNER)
{
_triggers.Add(Trigger.On.Collision);
}
public override void Fire()
{
if (_target != null)
{
if (_target is Worker)
{
Worker target = (Worker)_target;
if (_owner is Worker)
{
Worker owner = (Worker)_owner;
if (target._manager != owner._manager)
{
int damage = -owner._aptitude._default / 2;
// target.ChangeHealth(damage, owner);
}
}
}
_target = null;
}
}
}