Files
hotdesking/Gameplay/Actions/Caffeinate.cs

27 lines
588 B
C#

using Godot;
using System;
public partial class Caffeinate : Action
{
public Caffeinate(Node2D OWNER) : base(OWNER)
{
_triggers.Add(Trigger.On.Collision);
}
public override void Fire()
{
if (_target != null)
{
if (_target is Worker)
{
Worker target = (Worker)_target;
if (!target.HasCondition(GetType().ToString()))
{
target._conditions.AddChild(new Caffeinated(target));
}
}
_target = null;
}
}
}