27 lines
588 B
C#
27 lines
588 B
C#
using Godot;
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using System;
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public partial class Caffeinate : Action
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{
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public Caffeinate(Node2D OWNER) : base(OWNER)
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{
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_triggers.Add(Trigger.On.Collision);
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}
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public override void Fire()
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{
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if (_target != null)
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{
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if (_target is Worker)
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{
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Worker target = (Worker)_target;
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if (!target.HasCondition(GetType().ToString()))
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{
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target._conditions.AddChild(new Caffeinated(target));
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}
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}
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_target = null;
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}
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}
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}
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