Files
hotdesking/Gameplay/Conditions/Spiky.cs

25 lines
506 B
C#

using Godot;
using System;
public partial class Spiky : Condition
{
public Spiky(Node2D OWNER) : base(OWNER)
{
_triggers.Add(Trigger.On.Collision);
}
public override void Fire()
{
if (_target != null)
{
if (_target is Worker)
{
Worker target = (Worker)_target;
target._rotationalForce += 10;
// target.ChangeHealth(-1, _owner);
}
_target = null;
}
}
}