Files
hotdesking/Gameplay/CueBall.cs
2025-07-21 03:17:09 -04:00

20 lines
411 B
C#

using Godot;
using System;
using System.Data;
public partial class CueBall : Ball
{
new public static CueBall _Create()
{
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/cue_ball.tscn");
CueBall newBall = scene.Instantiate<CueBall>();
newBall._isCue = true;
newBall.GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>("res://art/cue_ball.png");
return newBall;
}
}