Files
hotdesking/Gameplay/Player.cs
2025-07-21 03:17:09 -04:00

33 lines
566 B
C#

using Godot;
using System;
using System.Collections.Generic;
public partial class Player : Node
{
public bool _available, _selected;
public Actor _teamLead;
public static Player _Create()
{
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/player.tscn");
Player newPlayer = scene.Instantiate<Player>();
Actor newActor = Actor._Create();
newPlayer._teamLead = newActor;
newPlayer.AddChild(newActor);
return newPlayer;
}
public override void _Process(double DELTA_)
{
}
public void Start()
{
_teamLead.Start();
}
}