Finishing up basic pathfinding? later down the line will want to implement warping
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@@ -119,10 +119,10 @@ public partial class Map : TileMapLayer
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_astar.DefaultComputeHeuristic = AStarGrid2D.Heuristic.Manhattan;
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_astar.DiagonalMode = AStarGrid2D.DiagonalModeEnum.Never;
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_astar.Update();
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// for (int i = 0; i < _cells.Count; i++)
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// {
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// _astar.SetPointWeightScale(_cells[i], _cells[i].Y * 5);
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// }
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for (int i = 0; i < _cells.Count; i++)
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{
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_astar.SetPointWeightScale(_cells[i], _cells[i].Y * 2);
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}
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EvaluateSolidCells();
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}
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