Finishing up basic pathfinding? later down the line will want to implement warping
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+6
-1
@@ -1,5 +1,6 @@
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using Godot;
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using System;
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using System.Threading.Tasks;
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public partial class TurnController : Node2D
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{
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@@ -7,7 +8,11 @@ public partial class TurnController : Node2D
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public delegate void TurnDoneEventHandler();
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public PlayArea _playArea;
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public virtual void StartTurn()
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public virtual async Task StartTurn()
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{
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}
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public virtual void EndTurn()
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{
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EmitSignal(SignalName.TurnDone);
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}
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}
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