continuing to switch to MapCell orientation
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@@ -12,15 +12,15 @@ public partial class Spearman : FriendlyPeg
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_visibility = 4;
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}
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public override Vector2I Goal()
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public override MapCell Goal()
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{
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Map map = _pegController._playArea._map;
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List<Peg> enemies = [.. _pegController._pegs.Where(p => p._disposition == -_disposition)];
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Dictionary<Vector2I, MapCell> enemies = GetVisibleEnemies();
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if (enemies.Count == 0)
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{
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return _address;
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return _map._cells[_address];
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}
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List<Vector2I> closest = [.. enemies.OrderBy(e => (e._address - _address).Length()).Select(e => e._address)];
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return closest[0];
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Dictionary<Vector2I, MapCell> closest = enemies.OrderBy(e => (e.Value._occupant._address - _address).Length()).ToDictionary();
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return closest.ElementAt(0).Value;
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}
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}
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