working some more on enemy movement, they stilldon't always want to move to the sides when they reach the front so still some more work to do. also updated the aiming a bit to clamp the arc for firing and drawing, rewrote the draw arc function
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@@ -1,7 +1,7 @@
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[gd_scene format=3 uid="uid://dcp7p6al4i0b7"]
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[ext_resource type="Script" uid="uid://cg1m762ed04kv" path="res://Main.cs" id="1_ig7tw"]
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[ext_resource type="PackedScene" path="res://PlayArea.tscn" id="2_1bvp3"]
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[ext_resource type="PackedScene" uid="uid://dumcridek4xy3" path="res://PlayArea.tscn" id="2_1bvp3"]
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[ext_resource type="PackedScene" uid="uid://c6b188d2a20eq" path="res://enemy_controller.tscn" id="4_1bvp3"]
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[ext_resource type="PackedScene" uid="uid://b7kvx7p0b2086" path="res://player_controller.tscn" id="4_lquwl"]
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@@ -9,7 +9,7 @@
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script = ExtResource("1_ig7tw")
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[node name="PlayArea" parent="." unique_id=1123610167 instance=ExtResource("2_1bvp3")]
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position = Vector2(960, 510)
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position = Vector2(931, 542)
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[node name="EnemyController" parent="." unique_id=1894449838 instance=ExtResource("4_1bvp3")]
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