From 6cec4b69b7044902571efd3e7a1ef357760c8a11 Mon Sep 17 00:00:00 2001 From: cojoedmo Date: Sun, 5 Jul 2026 03:17:40 -0400 Subject: [PATCH] changing peg disposition so that none = 0 and neutral = -2, will make it easier to sort peg actions later to divide them up by disposition type (will need to delay peg turns by disposition) so that it goes neutral to hostile to friendly. will need to account for this in other methods as well --- MapCellOccupant.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/MapCellOccupant.cs b/MapCellOccupant.cs index 4cdbac0..7b44cc0 100644 --- a/MapCellOccupant.cs +++ b/MapCellOccupant.cs @@ -8,9 +8,9 @@ public partial class MapCellOccupant : HoverableNode public Disposition _disposition = Disposition.NONE; public enum Disposition { - NONE = -99, + NONE = 0, FRIENDLY = 1, - NEUTRAL = 0, - HOSTILE = -1 + HOSTILE = -1, + NEUTRAL = -2 } }