still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell
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@@ -7,7 +7,7 @@ public partial class Enemy : StaticBody2D
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{
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[Signal]
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public delegate void DeathEventHandler(Enemy THIS);
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public bool _hovered = false;
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public bool _hovered = false, _track = false;
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public int _damage = 1, _health = 2, _speed, _speedRemaining, _visibilityRange = 4;
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public Vector2I _address, _range = Vector2I.Up;
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public List<Vector2I> _path = new();
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