still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell

This commit is contained in:
2026-06-09 03:15:35 -04:00
parent 813ca5f633
commit 7a10f4a9fc
10 changed files with 288 additions and 326 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ public partial class Enemy : StaticBody2D
{
[Signal]
public delegate void DeathEventHandler(Enemy THIS);
public bool _hovered = false;
public bool _hovered = false, _track = false;
public int _damage = 1, _health = 2, _speed, _speedRemaining, _visibilityRange = 4;
public Vector2I _address, _range = Vector2I.Up;
public List<Vector2I> _path = new();