still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell
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@@ -27,7 +27,7 @@ public partial class PlayerController : TurnController
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Tower tower = GetNode<Tower>("Tower1");
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Vector2 towerPositionCorrection = tower._offset.Position;
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float spaceBetweenTowers = _playArea._map._sizeInPixels.X / (TOWER_COUNT - 1);
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tower.GlobalPosition = _playArea._map.GlobalPosition - _playArea._map._sizeInPixels / 2 + towerPositionCorrection;
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tower.GlobalPosition = _playArea._map.GlobalPosition + towerPositionCorrection;
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_towers.Add(tower);
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for (int i = 1; i < TOWER_COUNT; i++)
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