still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell

This commit is contained in:
2026-06-09 03:15:35 -04:00
parent 813ca5f633
commit 7a10f4a9fc
10 changed files with 288 additions and 326 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ public partial class PlayerController : TurnController
Tower tower = GetNode<Tower>("Tower1");
Vector2 towerPositionCorrection = tower._offset.Position;
float spaceBetweenTowers = _playArea._map._sizeInPixels.X / (TOWER_COUNT - 1);
tower.GlobalPosition = _playArea._map.GlobalPosition - _playArea._map._sizeInPixels / 2 + towerPositionCorrection;
tower.GlobalPosition = _playArea._map.GlobalPosition + towerPositionCorrection;
_towers.Add(tower);
for (int i = 1; i < TOWER_COUNT; i++)