working on pathfinding
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+30
-9
@@ -19,6 +19,8 @@ public partial class EnemyController : TurnController
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List<GridMarker> lastRow = _grid._gridMarkers.Last();
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List<GridMarker> unoccupiedMarkers = [.. lastRow.Where(m => m._occupant == null).Cast<GridMarker>()];
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GridMarker randomMarker = unoccupiedMarkers[Globals._rng.Next(unoccupiedMarkers.Count)];
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newEnemy._speed = Globals._rng.Next(2,4+1);
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newEnemy.Modulate = new Color(newEnemy._speed == 2 ? "#FF0000" : newEnemy._speed == 3 ? "#00FF00" : "#0000FF");
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WarpEnemy(newEnemy, randomMarker);
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_enemies.Add(newEnemy);
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AddChild(newEnemy);
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@@ -30,24 +32,43 @@ public partial class EnemyController : TurnController
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AddEnemies(3);
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}
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public void MoveEnemy(Enemy ENEMY)
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{
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ENEMY._gridMarker = _grid.GetMarkerByAddress((Vector2I)(ENEMY._gridMarker._address + ENEMY._speed));
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Tween tween = CreateTween();
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tween.TweenProperty(ENEMY, "global_position", ENEMY._gridMarker.GlobalPosition, 1.0f);
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}
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// public void MoveEnemy(Enemy ENEMY)
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// {
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// ENEMY._gridMarker = _grid.GetMarkerFromOffset(ENEMY._gridMarker, ENEMY._speed);
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// Tween tween = CreateTween();
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// tween.TweenProperty(ENEMY, "global_position", ENEMY._gridMarker.GlobalPosition, 1.0f);
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// }
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public void MoveEnemies(List<Enemy> ENEMIES = null)
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{
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ENEMIES ??= _enemies;
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ENEMIES = [.. ENEMIES.OrderByDescending(e => e._gridMarker._address.Y).ThenByDescending(e => e._gridMarker._address.X)];
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Tween tween = CreateTween();
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tween.SetParallel();
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Dictionary<Enemy, List<GridMarker>> enemyPaths = new();
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for (int i = 0; i < ENEMIES.Count; i++)
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{
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ENEMIES[i]._gridMarker = _grid.GetMarkerByAddress((Vector2I)(ENEMIES[i]._gridMarker._address + ENEMIES[i]._speed));
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tween.TweenProperty(ENEMIES[i], "global_position", ENEMIES[i]._gridMarker.GlobalPosition, 0.4f);
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enemyPaths[ENEMIES[i]] = ENEMIES[i].Pathfinding(_grid._gridMarkers.ToList());
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}
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int maxSteps = enemyPaths.Select(p => p.Value.Count).Max();
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GD.Print(enemyPaths.Count, " ", maxSteps);
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for (int i = 0; i < maxSteps; i++)
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{
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Dictionary<Enemy, List<GridMarker>> qualifyingPaths = (Dictionary<Enemy, List<GridMarker>>)enemyPaths.Where(p => p.Value.Count <= maxSteps);
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for (int j = 0; j < qualifyingPaths.Count; j++)
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{
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Enemy enemy = qualifyingPaths.ElementAt(j).Key;
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GridMarker marker = qualifyingPaths.ElementAt(j).Value.ElementAt(i);
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if (j == 0)
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{
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tween.Chain();
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}
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tween.TweenProperty(enemy, "global_position", enemy._gridMarker.GlobalPosition, 0.4f);
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}
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}
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tween.TweenCallback(Callable.From(() => EmitSignal(SignalName.TurnDone)));
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}
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public void RemoveEnemy(Enemy ENEMY_TO_REMOVE)
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